Updated 2026-08-16
BOMBANANA Demo Levels 1-7
Seven tiers escalate one pressure at a time: the wire chain first, multi-module bombs next, math and switches after that, and a full communication stress test at the top.
Community-observed route
Community-observed route guide. The exact module mix of each tier is not officially published and can vary between runs. Use this as a training map, not a fixed answer key.
| Level | Likely new pressure | How to approach |
|---|---|---|
| Level 1 | Wires introduces the role chain and final cut confirmation | Use the full wire callout and repeat before cutting. |
| Level 2 | Two-module bombs begin, often wires plus D-pad | Finish the fastest module first, then restart the callout. |
| Level 3 | Numpad / Math appears with arithmetic and a jumbled keypad | Separate the raw result from the final key. |
| Level 4 | Math classification matters: odd/even and comparisons | Mute signs the exact branch; Blind does not guess. |
| Level 5 | Switch Panels join the rotation | Read the full light order and digit string; confirm all states before Enter. |
| Level 6 | Earlier modules stack with less time | Keep a fixed module order: wires, D-pad, numpad, switches unless the bomb layout says otherwise. |
| Level 7 | Full communication stress test | Same rules under heavier pressure; record the module mix you see. |
Related links
FAQ
Is the level route an official table?
No. It is a community-observed route guide. The exact module mix of each tier is not officially published and can vary between runs.
Should teams memorise the route?
No. Use it as a training map for likely pressure points, not as a fixed answer key.